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Introduction:

Welcome to The Game of Humans, the most immersive, open-world organic reality ever created. No tutorials. No walkthroughs. No friendly HUD to help you navigate. Just you, dropped into a world where you have forgotten everything about who you really are, expected to play through the most challenging campaign yet—human existence.
But here’s the thing: This isn’t a bug. It’s by design.
Before you even hit “Start” on this adventure, you chose your campaign.
The Pre-Game Lobby: Choosing Your Campaign
Before entering The Game of Humans, before birth, you existed. Think of it like being in the game’s pre-lobby, reviewing different campaigns, considering challenges, debating whether to take an easy, medium, or nightmare-level difficulty run this time.
Just like selecting your campaign, map, and character traits in a game, you crafted the foundation for this life long before entering it.
In this pre-game setup, you designed your Avatar’s core talents, strengths, quirks, and even the specific challenges they would face. This setup forms what we’ll call The Player’s Blueprint, laying the groundwork for your life’s journey.
Various traditions echo this concept of pre-life design, suggesting that souls intentionally shape their experiences before birth:
- Kabbalah’s Tikkun (Soul Correction): Before birth, the soul chooses specific life situations to work on unresolved aspects.
- New Age Soul Contracts: Souls make agreements before birth to ensure mutual growth through shared experiences.
- Latter-day Saint Premortal Existence: Souls lived with God before coming to Earth and chose their life paths.
- Norse Mythology & Wyrd: The Norns weave each soul’s fate before birth, blending destiny and free will.
- Egyptian Ka & Ma’at: Your spiritual double (ka) and cosmic order (ma’at) set your journey before birth.
- Slavic Rodzanice (Fate Deities): Souls exist in a spirit realm before earthly life, acquiring knowledge and purpose.
The Illusion: When the Dark Side Disguises Itself
If you’ve ever seen The Good Place, you’ll remember the big twist—the friendly townspeople weren’t there to help. They were demons, orchestrating an elaborate psychological experiment to keep the main characters trapped in their worst habits.
If that doesn’t sound familiar, let’s shift gears:
In Star Wars, the Jedi dedicate themselves to discipline, wisdom, and balance, while the Sith thrive on manipulation, shortcuts, and control. The Sith don’t just attack head-on—they seduce. They present easy power, quick rewards, and the illusion of control, all while tightening their grip.
Surprise! That’s basically how The Game of Humans works.
The dark side? It doesn’t show up wearing a name tag that says “Villain.”
It’s not marching around in armor with a dramatic soundtrack.
It’s disguised as friendly neighbors, charming influencers, and ‘well-meaning’ mentors who subtly plant doubt, fear, and confusion.
- They praise mediocrity and mock ambition.
- They sell comfort over courage.
- They keep you distracted, discouraged, and just comfortable enough to never break free.
Meanwhile, the light forces? They’re the ones pushing you toward growth—often in ways that feel uncomfortable, challenging, or even unfair.
- They introduce struggle—not as punishment, but as a test.
- They make you face your fears, break old patterns, and step into power.
- They don’t coddle you—they call you out.
So if it feels like life is testing you?
Congratulations, you’re on the right path.
The Two Paths: Expansion vs. Control
The Light Path: The Path of Expansion
This is the slow, steady grind—the one that requires discipline, self-awareness, and mastery. It doesn’t offer shortcuts, but it does offer true freedom.
- The light side challenges you to grow, to break old patterns, and to help others.
- It pushes you beyond comfort into true power.
- It requires faith—not in some external force, but in yourself.
The Dark Path: The Path of Control
This is the quick power grab, the one that offers fast results at a cost. It thrives on fear, deception, and manipulation.
- The dark side offers illusions of control—but it always comes with a price.
- It seeks domination, not growth.
- It will make you feel powerful for a while—until you realize the power was never truly yours.
At some point, every player in The Game of Humans must choose a side. And no, it’s not always as simple as picking a color-coded lightsaber.
The real choices happen in everyday moments—when you choose between fear or love, between selfish gain or collective growth.
What’s Next?
If you’re reading this, you’re already questioning the game.
So what now?
- Observe the Illusion. Notice who and what keeps you stuck, small, or afraid.
- Challenge the Narrative. Not every thought in your head is yours—some were programmed.
- Strengthen Your Inner Compass. Trust your intuition, not external validation.
- Decide Your Path. Every moment, you have a choice—expansion or control? Fear or love?
The more you wake up, the clearer the game becomes.
Final Thoughts: You Hold the Controller
So here’s where it gets interesting—once you wake up to the game, you stop being just a player.
You realize:
- The obstacles aren’t there to punish you. They’re part of the campaign.
- The setbacks aren’t failures. They’re just part of the leveling-up process.
- The “villains” in your life? Maybe they’re just playing their role this time around.
And most importantly?
💡 You are not powerless.
💡 You can rewrite your path, switch your alignment, and choose your next move with intention.
Because once you see the game for what it is?
You stop losing by default.
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